Next, select working folder and name of the mod. If the application is configured, select "File" → "New Project". Make sure you first run modxmlgenerator to generate a mod.xml file, then modxmlupdater to convert to 0.8.8+ format.2.1 To create a modification, you need to configure the application. Added another executable "modxmlupdater.exe" which will update an old mod.xml to be compliant with 0.8.8+. Thanks to hakabase and Aessaya for bringing this to my attention. Having any of these folders will remove the ability to select VO mods, even official ones like Seagal. Make sure res\banks does not contain the folders Languages and OfficialMods. wem until WG implements MP3 support again. I do know for sure that mp3 voice mods are not currently working as of 0.6.13. I haven't tested mods with PVE voices yet, so I can't guarantee that those lines will work (fixed in 0.6.13.1). This tool will (hopefully) work for all voice and sound effect mods from 0.6.6 to 0.6.12.1. Replace 0.6.13.0 with the current game version. Install the mod as if 0.8.8 0.6.13 never happened. Type or paste the path to your old voice mod that contains mod.xml.Ħ. The mod.xml will be generated at that same folder.ĥ. Type or paste the path to your old voice mod that contains the "Voice" folder.ģ. (If you're starting from a post-0.6.13 mod that has a mod.xml, skip to step 4)Ģ. Feel free to make your own modifications or improve upon it.įor an officially supported program by WG, check out MrConway's post on the EU forums I figured I should release it for others to use after cleaning up the code a bit. This is a little tool that I put together to automatically generate a mod.xml for my old voiceover mods to work with 0.6.13 and later (until WG decides to change VO and SFX mods again). So far, it will only work with voice mods. Upon request, I've updated the tool to support 0.8.8.
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