I was tired of the key aspect of WoWs’ game mechanic which includes: heavy RNG-based volley spread, smoke that acts as an invisibility cloak as soon as you are within its field of influence, and of course: the aircraft carrier that just went from RTS into a player-controlled action around the time being the bane of everybody’s existence (I know, I know, CAS innit). I welcome the rest of the community to pitch in ideas and list their own issues they wish to be addressed! Lil’ History of My Time In NavalĬoming in as a casual player of World of Warships, I was quite excited when Gaijin initially released a naval expansion to the game. So to get that started, I might as well express my view on the game mode and what it did right and wrong, as well as how to fix those issues if I can. Naval is often the butt ends of jokes when it comes to the War Thunder player base, so I thought it might be interesting to open a thread up for discussion on what can be done about it to make it less alienated.
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